Box2dx: Specify fixtures to ignore in raycasting?

Posted by Rosarch on Stack Overflow See other posts from Stack Overflow or by Rosarch
Published on 2010-04-05T00:43:00Z Indexed on 2010/04/05 0:43 UTC
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Every body in my game world has fixtures with sensor shapes attached. When I raycast, it hits these fixtures, but I only want to hit fixtures with at least one shape that is not a senor. Is this possible?

I'm using Box2dx - the C# port.

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