Box2dx: Specify fixtures to ignore in raycasting?
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by Rosarch
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Published on 2010-04-05T00:43:00Z
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2010/04/05
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Every body in my game world has fixtures with sensor shapes attached. When I raycast, it hits these fixtures, but I only want to hit fixtures with at least one shape that is not a senor. Is this possible?
I'm using Box2dx - the C# port.
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