Box2dx: Specify fixtures to ignore in raycasting?
Posted
by Rosarch
on Stack Overflow
See other posts from Stack Overflow
or by Rosarch
Published on 2010-04-05T00:43:00Z
Indexed on
2010/04/05
0:43 UTC
Read the original article
Hit count: 424
Every body in my game world has fixtures with sensor shapes attached. When I raycast, it hits these fixtures, but I only want to hit fixtures with at least one shape that is not a senor. Is this possible?
I'm using Box2dx - the C# port.
© Stack Overflow or respective owner