use more then one sound in my iphone application using cocos2d

Posted by Rana on Stack Overflow See other posts from Stack Overflow or by Rana
Published on 2009-02-24T07:30:49Z Indexed on 2010/04/05 1:03 UTC
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avc = [[MPAVController sharedInstance] avController];
//avc is AVController
NSString *path = [[NSBundle mainBundle] pathForResource:@"Sound" ofType:@"wav"];
id feeder = [[MPArrayQueueFeeder alloc] initWithPaths:[NSArray arrayWithObject:path]];
    	[avc setQueueFeeder:feeder];
    	[avc play:nil];

    	[feeder release];
NSTimer *sound = [NSTimer scheduledTimerWithTimeInterval:(9.0) target:self selector:@selector(Gamesoundplay) userInfo:nil repeats:YES];

Hear i use tow framework for playing sound. 1. MediaPlayer.framework 2. AudioToolbox.framework

I success to play the background sound with repeat after lodding the game. I also want to play sound after clicking some button action without stop the previous background sound.But when i click the other button that time background sound is stop and start again after time intereval ( 9.0 sec ) which i mention for repeated the sound time line.

If anyone do this work then help me to complete my application.

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