C# performance methods of receiving data from a socket?
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Published on 2010-04-06T06:02:30Z
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2010/04/06
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Lets assume we have a simple internet socket, and its going to send 10 megabytes (because i want to ignore memory issues) of random data through. Is there any performance difference or a best practice method that one should use for receiving data? The final output data should be represented by a byte[]. Yes i know writing an arbitrary amount of data to memory is bad, and if I was downloading a large file i wouldn't be doing it like this. But for argument sake lets ignore that and assume its a smallish amount of data. I also realise that the bottleneck here is probably not the memory management but rather the socket receiving. I just want to know what would be the most efficient method of receiving data.
A few dodgy ways can think of is:
Have a List and a buffer, after the buffer is full, add it to the list and at the end list.ToArray() to get the byte[]
Write the buffer to a memory stream, after its complete construct a byte[] of the stream.Length and read it all into it in order to get the byte[] output.
Is there a more efficient/better way of doing this?
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