Multiple Input From Keyboard C# WPF

Posted by Alex on Stack Overflow See other posts from Stack Overflow or by Alex
Published on 2010-04-06T15:14:25Z Indexed on 2010/04/06 15:23 UTC
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I am writing a Tetris clone in WPF. If I hold down the right arrow key, the current piece shifts right. For playability, I want to allow the user to press another key (i.e. F-key) and rotate the moving piece without having to let go of the right arrow key first. Currently when I do this, the piece stops shifting.

My first basic attempt at this was hooking into

Window_PreviewKeyDown(object sender, KeyEventArgs e)

and then sending a message to the controller layer.

How do I structure my input-listening code to allow this?

My current code Here

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