XNA and Ninject: Syntax for dependency arguments?
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by Rosarch
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Published on 2010-04-05T22:39:29Z
Indexed on
2010/04/06
10:43 UTC
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I have a class with a public constructor:
public MasterEngine(IInputReader inputReader)
{
this.inputReader = inputReader;
graphicsDeviceManager = new GraphicsDeviceManager(this);
Components.Add(new GamerServicesComponent(this));
}
How can I inject dependencies like graphicsDeviceManager
and new GamerServicesComponent
while still supplying the argument this
?
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