Flip clock showing time issue (animations invovled)

Posted by Hwang on Stack Overflow See other posts from Stack Overflow or by Hwang
Published on 2010-04-07T10:41:09Z Indexed on 2010/04/07 10:43 UTC
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I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips.

Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation.

http://www.mediafire.com/?nzmymjgtntz

Below is the AS3 code:

package {
import flash.display.MovieClip;
import flash.events.TimerEvent;
import flash.utils.Timer;

public class flipClock extends MovieClip {

    private var clock:clockMC=new clockMC();

    //seconds
    private var secTop1=clock.second.top1.digit;
    private var secTop2=clock.second.top2.digit;
    private var secBot1=clock.second.bot1.digit;
    private var secBot2=clock.second.bot2.digit;

    private var seconds:Number;
    private var minutes:Number;
    private var hours:Number;
    private var days:Number;

    public function flipClock():void {
        decrease();
        addChild(clock);
    }

    private function decrease():void {
        var countdownTimer:Timer=new Timer(1000);

        //Adding an event listener to the timer object
        countdownTimer.addEventListener(TimerEvent.TIMER,updateTime);

        //Initializing timer object
        countdownTimer.start();
    }

    private function updateTime(event:TimerEvent):void {
        decreasTimerFunction();
        updateSecond();
        //updateMinute();
    }

    private function updateSecond():void {

        clock.second.play();

        secTop1.text=num2;
        secTop2.text=num1;

        if (num1<10) {
            num1="0"+num1;
        }

        if (num2<10) {
            num2="0"+num2;
        }

        if (num1==60) {
            num1=0;
        }
        if (num2==60) {
            num2=0;
        }

        secTop1.text=num1;
        secTop2.text=num2;
        //secBot1.text=num1;
        //secBot2.text=num2;
    }

    private function decreasTimerFunction():void {

        //Create a date object for Christmas Morning
        var endTime:Date=new Date(2010,4,26,0,0,0,0);

        //Current date object
        var now:Date=new Date();

        // Set the difference between the two date and times in milliseconds
        var timeDiff:Number=endTime.getTime()-now.getTime();


        seconds=Math.floor(timeDiff/1000);
        minutes=Math.floor(seconds/60);
        hours=Math.floor(minutes/60);
        days=Math.floor(hours/24);

        // Set the remainder of the division vars above
        hours%=24;
        minutes%=60;
        seconds%=60;
    }
}

}

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