how can i directly write or manage the graphics memory in c#?

Posted by moon on Stack Overflow See other posts from Stack Overflow or by moon
Published on 2010-04-07T04:28:00Z Indexed on 2010/04/07 4:33 UTC
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previously i was using picture box and its built in utilities to draw some heavy graphics initially it works very fine but when my GUI grows its response and update time becomes enough large that it shows delays, now i want to directly write in graphics memory to resolve this problem:

first of all tell me is it a good idea if yes then i need some guide lines to do so, or any other good option will be accepted

regards,

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