How to render consistence and smooth moving animation on iphone / ipod / iphone simulator.

Posted by shakthi on Stack Overflow See other posts from Stack Overflow or by shakthi
Published on 2010-04-07T12:08:42Z Indexed on 2010/04/07 12:13 UTC
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I am trying render a simple animation(object movement animations) on iphone. I used opengl for object rendering. Movements appears to be smooth on the simulator. But if I used same code in the ipod, object movement is slower. In the iphone it is still slower.

I googled a bit and found 'frame rate independent rendering method', which taught me the concept of 'time interval' and object movement based on it. However result is very unpleasant. There is a lot of jerk in the animation even when fps remains above 20.


Following code fragment is used for calculation of time interval between successive frames and I am using that to move my animation.

NSTimeInterval GetTimeIntervals(NSTimeInterval * inLastElapsedTime )
{

NSTimeInterval intervalTime = 0;

NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate];

if(*inLastElapsedTime != 0 )
{
    intervalTime =  currentTime - *inLastElapsedTime;
}

*inLastElapsedTime = currentTime;



return intervalTime;

}

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