Adobe After Effects Plugin With Cocoa (Overriding malloc)
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Published on 2010-04-08T09:04:57Z
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2010/04/08
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Messing about a bit, i have a working Adobe After Effects plugin with a bit of Obj-c / Cocoa in it (NSArray and custom objects - not ui stuff). The SDK guide states:-
Always use After Effects memory allocation functions. In low-memory conditions (such as during RAM preview), it’s very important that plug-ins not compete with After Effects for OS memory, and deal gracefully with out-of-memory conditions. Failing to use our functions can cause lock-ups, crashes, and tech support calls. Don’t do that. If you’re wrapping existing C++ code, overloading new and delete to use our functions will save substantial reimplementation. On Windows, derive all classes from a common base class which implements new and delete.
so my question.. is something compatible with the above statement possible in Obj-c?
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