Direct X Rotation / C# how to get two mesh objects to always face each other.

Posted by user312096 on Stack Overflow See other posts from Stack Overflow or by user312096
Published on 2010-04-08T16:52:06Z Indexed on 2010/04/08 16:53 UTC
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Is there a way given the center point of a mesh object to always have it face another given point? For example if a cylinder is drawn so it looks like a cone always have the tip of the cone face some other given point?

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