iPhone image app not releasing memory as in instruments using imageNamed

Posted by Tankista on Stack Overflow See other posts from Stack Overflow or by Tankista
Published on 2010-04-08T21:49:16Z Indexed on 2010/04/08 21:53 UTC
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hi, im building iPhone app that downloads images (UIImageView) from internet and adding them to UIScrollView. This scroll view could contain 20 or more UIImageViews. Iam adding UIImages to UIImageView like this:

UIImageView *newView = [[UIImageView alloc] initWithImage: image];

Then I just scroll these images like in photo app. Problem is, when I put just 3 UIImageViews in UIScrollView everything works fine, but when I put more images, more memory is used, so that app can crash after 15 or more images. I can understand it that more images alloc more memory, but in Instruments i get allocated max 2-3 MB, but in device memory raises until it crashes. When I use simulator for OS 3.0 i can see memory rising like on device. On higher versions I dont see this memory raise, why is that?

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