-
as seen on Game Development
- Search for 'Game Development'
I have a character which can hold ten types of weapons.
Should I:
Create ten sets of animations for the character with each weapon
Create animations for each weapon, and programmatically draw them on the character
Option 1 is simpler in general, but requires more work on the artist, and results…
>>> More
-
as seen on Stack Overflow
- Search for 'Stack Overflow'
I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects.
I have to consider the following restrictions if I want to go old-school NES style:
No more than 64 sprites on the…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me.
package com.example.killthemall;
import…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn simultaneously to the screen. I'd like to know what can be done for increasing rendering efficiency if…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the effect I'm looking to achieve)
However, I don't want to do this at the sprite sheet level, to avoid…
>>> More