2D Inverse Kinematics Implementation
Posted
by Vic
on Stack Overflow
See other posts from Stack Overflow
or by Vic
Published on 2010-04-12T20:56:35Z
Indexed on
2010/04/12
21:32 UTC
Read the original article
Hit count: 589
Hi
I am trying to implement Inverse Kinematics on a 2D arm(made up of three sticks with joints). I am able to rotate the lowest arm to the desired position. Now, I have some questions:
How can I make the upper arm move alongwith the third so the end point of the arm reaches the desired point. Do I need to use the rotation matrices for both and if yes can someone give me some example or an help and is there any other possibl;e way to do this without rotation matrices???
The lowest arm only moves in one direction. I tried google it, they are saying that cross product of two vectors give the direction for the arm but this is for 3D. I am using 2D and cross product of two 2D vectors give a scalar. So, how can I determine its direction???
Plz guys any help would be appreciated....
Thanks in advance Vikram
© Stack Overflow or respective owner