setNeedsDisplayInRect: paints a white rectangle only

Posted by Ion Tichy on Stack Overflow See other posts from Stack Overflow or by Ion Tichy
Published on 2010-04-06T13:16:58Z Indexed on 2010/04/13 14:53 UTC
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Hi,

I'm still a little fresh to CoreGraphics programming, so please bear with me. I'm trying to write an application, which allows the user to rub stuff off an image with the finger. I have the basic functionality nailed down, but the result is sluggish since the screen is redrawn completely every time a touch is rendered. I did some research and found out that I can refresh only a portion of the screen using UIView's setNeedsDisplayInRect: method.

This does call drawRect: as expected, however everything I draw in the drawRect: following the setNeedsDisplayInRect: is ignored. Instead, the area in the rect parameter is simply filled with white. No matter what I draw inside, all I end up with is a white rectangle.

In essence, this is what I do:

1) when user touches screen, this touch is rendered into a mask 2) when the drawRect: is called, the image is masked with that mask

There must be something simple I'm overlooking, surely?

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