understanding z buffer formates direct x

Posted by numerical25 on Stack Overflow See other posts from Stack Overflow or by numerical25
Published on 2010-04-13T20:09:45Z Indexed on 2010/04/13 20:13 UTC
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A z buffer is just a 3d array that shows what object should be written in front of another object. each element in the array represents a pixel that holds a value from 0.0 to 1.0. My question is if that is all a z buffer does, then why are some buffers 24bit, 32bit, and 16 bit ??

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