Any good card game AI strategies?
Posted
by Mark
on Stack Overflow
See other posts from Stack Overflow
or by Mark
Published on 2009-02-08T02:22:03Z
Indexed on
2010/04/14
23:43 UTC
Read the original article
Hit count: 535
What would be strategies for writing a good computer opponent for a card game? Most card games are games of incomplete information, so simply mapping out and traversing the game tree as one could do with a board game does not seem too promising.
Maybe one could track what open cards are in the game (as soon as they are revealed) and assign probabilities to certain events (e.g. opponent still has 2 cards of clubs).
Does anyone have experience with this? Links and directions greatly appreciated.
Thanks! -Mark
© Stack Overflow or respective owner