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as seen on Stack Overflow
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Hi everyone,
I have a layout which does almost what I want. There's just one bug regarding the button at the bottom. I should stay at the bottom at all times. But whenever I bring up the soft-keyboard the button will be displayed above the keyboard. This is not what I want but it should become covered…
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I've just created a prototype of interface for my android app and tried to run it. Unfortunately I get an error that my app has stopped unexpectedly (my reputation doesn't allow me to post images so follow my links):
screenshot of error message
This is layout mode of editing. Everything looks as…
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as seen on Stack Overflow
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I just updated my app and I am getting some odd complaints from people who update it. I am only getting complaints from people with non-stock android phones (phones that manufacturers have modified...HTC phones, cliq, pulse, etc), other phones like the Droid, Nexus work fine. My app (Photo Frame Deluxe)…
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as seen on Stack Overflow
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I have problems getting some of my views aligned in a relative layout that I use inside a row of my listview.
Here is a screenshot from the layout builder in Eclipse, this is what I think it should look like:
The next image is from the emulator. Now the TestTestTest View is at the top and covers…
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Whenever I use a RatingBar view in my layout, I suddenly get all kinds of compile errors. I'm using Android 2.0, but I've also tried 2.0.1, and 2.1, without joy. I also get a message: Shader 'android.graphics.BitmapShader' is not supported in Layout Editor, and an odd warning which may or maynot be…
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as seen on Server Fault
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I found out recently that a user with an Android phone is using TouchDown to sync with his Exchange 2003 account. What's the best way of blocking this?
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as seen on Game Development
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So I'm trying to create a input class that implements a InputHandler & GestureListener in order to support both Android & Desktop. The problem is that not all the methods are being called properly.
Here is the input class definition & a couple of the methods:
public class InputHandler…
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as seen on Game Development
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I'm back with another question that may be really simple.
I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp.
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
myWhale…
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as seen on DotNetBlocks
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“A Collaborative organization builds its culture based on the idea of the family or an athletic team.”(Hoefling, 2001)
As I grew up, I participated in many different types of clubs, civic organizations, and sports teams. Now looking back at the more successful undertakings, I can…
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Hello all,
I have a pretty simple UITableView who's cells contain UITextFields and I need to be able to call resignFirstResponder to hide the keyboard whenever a user touches the UITableView outside of one of the cells.
I have read this question/answer but it seems like a very rudimentary way to…
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