Displaying a bitmap of arbitrary size without running out of memory.
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by Robert Foss
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Published on 2010-04-13T23:47:12Z
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2010/04/14
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How do I display an image of arbitrary size without OOMing or downscaling the image. I dont want to downscale due to zooming and dragging of the picture?
If it isnt possible to display an image of arbitrary size, how do I determine the maximum possible size of the image to display, without causing a OOM?
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