OpenGL suppresses exceptions in MFC dialog-based application
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by Mikhail
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Published on 2010-01-29T15:25:45Z
Indexed on
2010/04/14
8:13 UTC
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Hello.
I have an MFC-driven dialog-based application created with MSVS2005. Here is my problem step by step. I have button on my dialog and corresponding click-handler with code like this:
int* i = 0;
*i = 3;
I'm running debug version of program and when I click on the button, Visual Studio catches focus and alerts "Access violation writing location" exception, program cannot recover from the error and all I can do is to stop debugging. And this is the right behavior.
Now I add some OpenGL initialization code in the OnInitDialog()
method:
HDC DC = GetDC(GetSafeHwnd());
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat = ChoosePixelFormat(DC, &pfd);
SetPixelFormat(DC, pixelformat, &pfd);
HGLRC hrc = wglCreateContext(DC);
ASSERT(hrc != NULL);
wglMakeCurrent(DC, hrc);
Of course this is not exactly what I do, it is the simplified version of my code. Well now the strange things begin to happen: all initialization is fine, there are no errors in OnInitDialog()
, but when I click the button... no exception is thrown. Nothing happens. At all. If I set a break-point at the *i = 3;
and press F11 on it, the handler-function halts immediately and focus is returned to the application, which continue to work well. I can click button again and the same thing will happen.
It seems like someone had handled occurred exception of access violation and silently returned execution into main application message-receiving cycle.
If I comment the line wglMakeCurrent(DC, hrc);
, all works fine as before, exception is thrown and Visual Studio catches it and shows window with error message and program must be terminated afterwards.
I experience this problem under Windows 7 64-bit, NVIDIA GeForce 8800 with latest drivers (of 11.01.2010) available at website installed. My colleague has Windows Vista 32-bit and has no such problem - exception is thrown and application crashes in both cases.
Well, hope good guys will help me :)
PS The problem originally where posted under this topic.
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