Performance of map overlay in conjunction with ItemizedOverlay is very poor

Posted by oviroa on Stack Overflow See other posts from Stack Overflow or by oviroa
Published on 2010-04-14T14:40:17Z Indexed on 2010/04/14 14:43 UTC
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I am trying to display one png (drawable) on a map in about 300 points. I am retrieving the coordinates from a Sqlite table, dumping them in a cursor. When I try to display them by parsing through the cursor, it takes for ever for the images to be drawn, about .5 second per image. I find that to be suspiciously slow, so some insight on how I can increase performance would help. Here is the snippet of my code that does the rendering:

while (!mFlavorsCursor.isAfterLast())
            {

                Log.d("cursor",""+(i++));
              point = new GeoPoint(
                      (int)(mFlavorsCursor.getFloat(mFlavorsCursor.getColumnIndex(DataBaseHelper.KEY_LATITUDE))*1000000),
                      (int)(mFlavorsCursor.getFloat(mFlavorsCursor.getColumnIndex(DataBaseHelper.KEY_LONGITUDE))*1000000));
              overlayitem = new OverlayItem(point, "", "");
              itemizedoverlay.addOverlay(overlayitem);
              itemizedoverlay.doPopulate();
              mFlavorsCursor.moveToNext();
            }
            mapOverlays.add(itemizedoverlay);

I tried to isolate all the steps and it looks like the slow one is this:

itemizedoverlay.doPopulate();

This is a public method in my class that extends ItemizedOverlay that runs the private populate() method.

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