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Has anyone had experience with implementing car physics in chipmunk? Here's an example in Box2d:
http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/
I'd like to port that over to chipmunk.
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Hello all!
I have a simple project built with Cocos2D and Chipmunk. So far it's just a Ball (body, shape & sprite) bouncing on the Ground (a static line segment at the bottom of the screen).
I implemented the ccTouchesBegan/Moved/Ended methods to drag the ball around.
I've tried both:
cpBodySlew(ballBody…
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I'm making an iPhone game where the main actor is a ball that rolls depending on the device's accelerometer rotation.
I haven't started on this part of the coding yet, but I was wondering if you guys had a nice way of solving this:
I tried looking a little into chipmunk, and I noticed that bodies…
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Hello,
I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open.
My engine is developed in C++, and have been reading a lot about…
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i don't know how to scale the UIiMageview class object in chipmunk engine
i used snap code as example
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