Constraints when using WCF for an online multiplayer game

Posted by Etan on Stack Overflow See other posts from Stack Overflow or by Etan
Published on 2010-04-15T16:39:24Z Indexed on 2010/04/15 16:43 UTC
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I want to build a service oriented game server and client using WCF where users can play card games on different tables after they logged in with an account.

I would like to choose WCF due to it's flexibility in exchanging the communication channels. Maybe, a web interface will be added later which can then just use an other channel class. An additional plus is the ability for contexts which could be used to track a user over a whole gaming session.

Are there some constraints I should be aware of when using WCF for the communication between the client and the server?

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