Floating point arithmetic is too reliable.
Posted
by mcoolbeth
on Stack Overflow
See other posts from Stack Overflow
or by mcoolbeth
Published on 2010-04-15T17:13:27Z
Indexed on
2010/04/15
17:23 UTC
Read the original article
Hit count: 435
I understand that floating point arithmetic as performed in modern computer systems is not always consistent with real arithmetic. I am trying to contrive a small C# program to demonstrate this. eg:
static void Main(string[] args)
{
double x = 0, y = 0;
x += 20013.8;
x += 20012.7;
y += 10016.4;
y += 30010.1;
Console.WriteLine("Result: "+ x + " " + y + " " + (x==y));
Console.Write("Press any key to continue . . . "); Console.ReadKey(true);
}
However, in this case, x
and y
are equal in the end.
Is it possible for me to demonstrate the inconsistency of floating point arithmetic using a program of similar complexity, and without using any really crazy numbers? I would like, if possible, to avoid mathematically correct values that go more than a few places beyond the decimal point.
© Stack Overflow or respective owner