How to implement properly plugins in C#?

Posted by MartyIX on Stack Overflow See other posts from Stack Overflow or by MartyIX
Published on 2010-04-15T09:22:04Z Indexed on 2010/04/15 9:33 UTC
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I'm trying to add plugins to my game and what I'm trying to implement is this:

  • Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application.

  • Methods of plugins are called very often (for example because of drawing of game objects).

What I've found so far:

Could you please comment on my findings? New approaches are also welcomed! Thanks!

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