Released object crashes app

Posted by John Smith on Stack Overflow See other posts from Stack Overflow or by John Smith
Published on 2010-04-16T17:19:00Z Indexed on 2010/04/16 17:23 UTC
Read the original article Hit count: 185

I am using objective-C++ (+Boost) for iPhone development.

I am in a rather tight loop and need to allocate and release a certain object.

The code is something like this.

for (int i=0;i<100;i++)
{
    opt = [[FObj alloc] init];
    //do stuff with opt
    [opt release];
}

The FObj object is something like

@interface FObj
  MyCPPObj  * cppobj;
@end

In the implementation of FObj there is a dealloc method:

-(void) dealloc
{
  delete cppobj; //previously allocated with 'new'
  [super dealloc];
}

I am afraid that if i don't release then the 'MyCPPObj's will just pile up. But releasing makes the app crash after the first loop. What am I doing wrong?

Or perhaps should I make cppobj and boost::shared_ptr?

(do boost shared pointers automatically release their objects when an objective-C++ object is deleted?)

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