Suggestions for entering mobile development -- pure iPhone SDK, Android SDK, Mono Touch or Titanium
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by Tom Cabanski
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Published on 2010-04-16T13:07:35Z
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2010/04/16
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I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days.
I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up.
The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads.
Here are the options I am considering:
- Apple iPhone/iPad using pure Apple SDK (Objective-C)
- Apple iPhone/iPad using Mono Touch (C#)
- Android using pure Android SDK (Java)
- Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript)
- Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript).
Which option would you choose? Do you have a different suggestion? What are the pros and cons?
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