Creating an Underwater Scene in Blender- Part 2

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Published on Sat, 17 Apr 2010 04:00:00 +0100 Indexed on 2010/04/17 19:53 UTC
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<b>Packt:</b> "We will begin by creating the terrain for the underwater environment. In the sequel of the article, we will learn how to add vegetation, pebbles and corals. After which we will discuss how to add distant terrains, lighting effects and finally composition."

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