Debugging embedded Lua

Posted by Caspin on Stack Overflow See other posts from Stack Overflow or by Caspin
Published on 2009-04-23T05:56:20Z Indexed on 2010/04/17 4:43 UTC
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How do you debug lua code embedded in a c++ application?

From what I gather, either I need to buy a special IDE and link in their special lua runtime (ugh). Or I need to build a debug console in to the game engine, using the lua debug API calls.

I am leaning toward writing my own debug console, but it seems like a lot of work. Time that I could better spend polishing the other portions of the game.

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