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Hi everyone,
I have a layout which does almost what I want. There's just one bug regarding the button at the bottom. I should stay at the bottom at all times. But whenever I bring up the soft-keyboard the button will be displayed above the keyboard. This is not what I want but it should become covered…
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I've just created a prototype of interface for my android app and tried to run it. Unfortunately I get an error that my app has stopped unexpectedly (my reputation doesn't allow me to post images so follow my links):
screenshot of error message
This is layout mode of editing. Everything looks as…
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I just updated my app and I am getting some odd complaints from people who update it. I am only getting complaints from people with non-stock android phones (phones that manufacturers have modified...HTC phones, cliq, pulse, etc), other phones like the Droid, Nexus work fine. My app (Photo Frame Deluxe)…
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I have problems getting some of my views aligned in a relative layout that I use inside a row of my listview.
Here is a screenshot from the layout builder in Eclipse, this is what I think it should look like:
The next image is from the emulator. Now the TestTestTest View is at the top and covers…
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Whenever I use a RatingBar view in my layout, I suddenly get all kinds of compile errors. I'm using Android 2.0, but I've also tried 2.0.1, and 2.1, without joy. I also get a message: Shader 'android.graphics.BitmapShader' is not supported in Layout Editor, and an odd warning which may or maynot be…
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Hi all,
I just installed iphone sdk 3.1, and my application which was earlier compiled is not getting compiled and giving me an error
"Command/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1"
How do you handle this?
Thanks in advance.
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Hello,
Currently I am using iPhone SDK 3.1.2 for developing iPhone apps.
Apple has recently released iPhone SDK 3.2 beta and I want to try my hands with it.
But my problem is that I want to use both versions of SDKs, 3.1.2 since I am currently developing apps and uploading on app store, 3.2 beta…
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hello!
I have an animation block that worked fine when runnung the app on iphone OS 2.2. Now I compile the same code for iphone OS 3.0 and it doesn't work.
UIViewAnimationTransition trans = UIViewAnimationTransitionFlipFromLeft;
[UIView beginAnimations: nil context: NULL];
UIView *forview = [[self…
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hi,
this is my xaml code.
datagrid within another data grid.
<sdk:DataGrid x:Name="dgLevel1" AutoGenerateColumns="False" VerticalAlignment="Top" IsReadOnly="True" Margin="12,12,0,0" RowDetailsVisibilityChanged="dgLevel1_RowDetailsVisibilityChanged" SelectionMode="Extended" RowDetailsVisibilityMode="VisibleWhenSelected"…
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I'm doing a CABasicAnimation and getting the value from a nested NSMutableArray.
Everything is great the first time it runs but crashes when called again either with custom functions or viewDidLoad.
I've isolated it down to this line
int int1 = [[[locationsArray objectAtIndex:0] objectAtIndex:0…
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