c# "==" operator : compiler behaviour with different structs
Posted
by Moe Sisko
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Published on 2010-04-19T05:38:33Z
Indexed on
2010/04/19
5:43 UTC
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Hit count: 263
Code to illustrate :
public struct MyStruct
{
public int SomeNumber;
}
public string DoSomethingWithMyStruct(MyStruct s)
{
if (s == null)
return "this can't happen";
else
return "ok";
}
private string DoSomethingWithDateTime(DateTime s)
{
if (s == null)
return "this can't happen"; // XX
else
return "ok";
}
Now, "DoSomethingWithStruct" fails to compile with : "Operator '==' cannot be applied to operands of type 'MyStruct' and '<null>
'". This makes sense, since it doesn't make sense to try a reference comparison with a struct, which is a value type.
OTOH, "DoSomethingWithDateTime" compiles, but with compiler warning : "Unreachable code detected" at line marked "XX". Now, I'm assuming that there is no compiler error here, because the DateTime struct overloads the "==" operator. But how does the compiler know that the code is unreachable ? e.g. Does it look inside the code which overloads the "==" operator ? (This is using Visual Studio 2005 in case that makes a difference).
Note : I'm more curious than anything about the above. I don't usually try to use "==" on structs and nulls.
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