checking player prefs from unity in xcode

Posted by user313100 on Stack Overflow See other posts from Stack Overflow or by user313100
Published on 2010-04-19T20:10:46Z Indexed on 2010/04/19 20:13 UTC
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I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values?

- (void) applicationDidFinishLaunching:(UIApplication*)application
  {
    printf_console("-> applicationDidFinishLaunching()\n");

    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
    [userDefaults setInteger:0 forKey:@"Store"];
    [userDefaults setInteger:0 forKey:@"Facebook"];
    [userDefaults setInteger:0 forKey:@"Twitter"];

    _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; 
    _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil];

    viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil];  
    viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil];  

    [_storeWindow addSubview:viewControllerSK.view]; 
    [_facebookWindow addSubview:viewControllerFacebook.view]; 
    [_twitterWindow addSubview:viewControllerTwitter.view]; 
    [SKStoreManager sharedManager]; 

    [self startUnity:application];  
  }

- (void) applicationDidBecomeActive:(UIApplication*)application
  {
    printf_console("-> applicationDidBecomeActive()\n");

        if (gDidResignActive == true)
        {
        UnitySetAudioSessionActive(true);
        UnityPause(false);
        }

        gDidResignActive = false;
        [self newTimer];
  }

- (void) applicationWillResignActive:(UIApplication*)application
  {
    printf_console("-> applicationDidResignActive()\n");
    UnitySetAudioSessionActive(false);
    UnityPause(true);
        gDidResignActive = true;
  }

- (void) applicationDidReceiveMemoryWarning:(UIApplication*)application
  {
    printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n");
  }

- (void) applicationWillTerminate:(UIApplication*)application
  {
    printf_console("-> applicationWillTerminate()\n");
    UnityCleanup();
  }

-(void)newTimer 
 {
    NSTimer *theTimer = [self getTimer];
    [theTimer retain];
    [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode];
 }

-(NSTimer *)getTimer
{       
    NSTimer *theTimer;
    theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES];
    return [theTimer autorelease];

}

-(void)onLoop 
{
    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];

    //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]);

    if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1)
    {
        UnityPause(FALSE); 
        _window.hidden = NO;
        _storeWindow.hidden = YES;
        _facebookWindow.hidden = YES;
        _twitterWindow.hidden = YES;
        [_window makeKeyWindow]; 
    }

    if ([userDefaults integerForKey:@"Store"] == 1)
    {
        UnityPause(TRUE);
        _storeWindow.hidden = NO;
        _window.hidden = YES; 
        [_storeWindow makeKeyWindow];    
    }

    if ([userDefaults integerForKey:@"Facebook"] == 1)
    {
        UnityPause(TRUE);
        _facebookWindow.hidden = NO;
        _window.hidden = YES; 
        [_facebookWindow makeKeyWindow];  
    }

    if ([userDefaults integerForKey:@"Twitter"] == 1)
    {
        UnityPause(TRUE);
        _twitterWindow.hidden = NO;
        _window.hidden = YES; 
           [_twitterWindow makeKeyWindow];  
    }
}

-(void) dealloc
{
    DestroySurface(&_surface);
    [_context release];
    _context = nil;

    [_window release];  
    [_storeWindow release];
    [_facebookWindow release];
    [_twitterWindow release];
    [viewControllerSK release]; 
    [viewControllerFacebook release];
    [viewControllerTwitter release];
    [super dealloc];
}

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