How to use WINAPI from newer SDK but still using the old SDK in WindowsMobile.

Posted by afriza on Stack Overflow See other posts from Stack Overflow or by afriza
Published on 2010-04-19T06:44:20Z Indexed on 2010/04/19 7:53 UTC
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Specifically, I want to use Point-to-point Message Queue but because I am still using legacy codes in eVC++ 4 and it only support until PocketPC 2003SE SDK, I cannot find CreateMsgQueue and friends in the headers (the port to newer VisualStudio is still in progess)

I am using the Message Queue to do IPC with apps developed with WM-6.5-DTK (VS2005).

Update:
I am using the following code (taken from msgqueue.h) to store function pointers and load CoreDLL.dll using GetProcAddress() and LoadLibrary() respectively.

HANDLE /*WINAPI*/ (*CreateMsgQueue)(LPCWSTR lpName, LPMSGQUEUEOPTIONS lpOptions);
HANDLE /*WINAPI*/ (*OpenMsgQueue)(HANDLE hSrcProc, HANDLE hMsgQ
                  , LPMSGQUEUEOPTIONS lpOptions);
BOOL /*WINAPI*/ (*ReadMsgQueue)(HANDLE hMsgQ,
     /*__out_bcount(cbBufferSize)*/ LPVOID lpBuffer, DWORD cbBufferSize,
                LPDWORD lpNumberOfBytesRead, DWORD dwTimeout, DWORD *pdwFlags);
BOOL /*WINAPI*/ (*WriteMsgQueue)(HANDLE hMsgQ, LPVOID lpBuffer, DWORD cbDataSize,
                DWORD dwTimeout, DWORD dwFlags);
BOOL /*WINAPI*/ (*GetMsgQueueInfo)(HANDLE hMsgQ, LPMSGQUEUEINFO lpInfo);

BOOL /*WINAPI*/ (*CloseMsgQueue)(HANDLE hMsgQ);

Is the above code alright since I need to comment out WINAPI and __out_bcount(cbBufferSize) in order for them to compile.

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