html5, adding an eventlistener to a drawn image on canvas

Posted by pfunc on Stack Overflow See other posts from Stack Overflow or by pfunc
Published on 2010-04-18T23:53:57Z Indexed on 2010/04/19 0:13 UTC
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I am experimenting with html5 and I have a little image dropdown, the user selects and image and it draws it to the canvas using drawImage();

I can't seem to figure out how to add an event listener to the newly drawn image on the canvas.

I have tried putting it in a variable like so:

var newImg = ctx.drawImage(myImage, 200, 200);

and then adding an eventlistener to that, but it doesn't seem to work.

newImg.addEventListener('mousedown', onImgClick, false);

What is the correct way to do this.

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