Modifying multiplying calculation to use delta time
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by Bart van Heukelom
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Published on 2010-04-19T09:10:57Z
Indexed on
2010/04/19
9:13 UTC
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function(deltaTime) {
x = x * 0.9;
}
This function is called in a game loop. First assume that it's running at a constant 30 FPS, so deltaTime
is always 1/30.
Now the game is changed so deltaTime
isn't always 1/30 but becomes variable. How can I incorporate deltaTime
in the calculation of x
to keep the "effect per second" the same?
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