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So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D models fine, and they appear on screen no problem. Whenever I try to draw any primitive (textured or…
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Hello *,
I am currently writing a scientific article, where I need to be very exact with citation. Can someone point me to either MSDN, MSDN article, some published article source or a book, where I can find performance comparison of Windows or .NET Synchronization primitives.
I know that these…
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Hi,
Which do the concepts control flow, data type, statement, expression and operation belong to? Syntax or semantics?
What is the relation between control flow, data type, statement, expression, operation, function, ...? How a program is built from these primitives level by level?
I would like…
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Short version: What's the best practice going forward for efficiently rendering large numbers of independent texture-mapped, lighted 2D/3D primitives (circles, rects, etc.) in OpenGL?
For example: a typical particle system using billboarded quads/triangles, point sprites, or whatever other technique…
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I can't seem to figure out how to get Objective-c to auto box my primitives.
I assumed that i would be able to do the following
NSString* foo = @"12.5";
NSNumber* bar;
bar = [foo floatValue];
However i find that i have used to the more verbose method of
NSString* foo = @"12.5";
NSNumber* bar;
bar…
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