Best practices for packaging resources (jpg's, sound, video) in an iPhone app?

Posted by Mel on Stack Overflow See other posts from Stack Overflow or by Mel
Published on 2010-04-22T22:28:33Z Indexed on 2010/04/22 22:33 UTC
Read the original article Hit count: 178

Filed under:
|
|
|

I'm a newb iPhone developer writing an app that has several large JPGs and sound files. Everything works ok if I drag these non-code resources into my project. But I am wondering if this is the right way to package my app.

In Windows development, I would create a "resource DLL" that keeps the .exe size small. What is the equivalent for iPhone? I think I should be creating a "bundle" - can someone please give me some pointers to using these and how to link them into my main project?

Thanks!

© Stack Overflow or respective owner

Related posts about iphone

Related posts about resources