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as seen on Game Development
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I have resource manager handling as usual resource loading, unloading etc.
With resources such an images, mesh no problem.
But what to do when I have resource containing other resource (for example spriteFont contains reference to sprite and letters description). Should that sprite be added to resource…
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as seen on Game Development
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How can I avoid using default new() to create each object?
My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot…
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as seen on Game Development
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My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer…
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as seen on Oracle Blogs
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CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution
CVE-2012-1960 Information Exposure vulnerability
5.0
Firefox
Solaris 10
SPARC: 145080-12 X86: 145081-11
CVE-2012-1970 Denial of Service (DoS) vulnerability
10.0
CVE-2012-1971 Denial of Service (DoS) vulnerability
9.3
CVE-2012-1972…
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as seen on Oracle Blogs
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CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution
CVE-2012-0876 Resource Management Errors vulnerability
4.3
libexpat
Solaris 10
SPARC: 137147-07 X86: 137148-07
Solaris 11
11/11 SRU 11.4
CVE-2012-1148 Resource Management Errors vulnerability
5.0
This notification…
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