Path vs GeometryDrawing
Posted
by Carlo
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or by Carlo
Published on 2010-04-22T20:20:23Z
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2010/04/22
20:23 UTC
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Just wondering what's lighter, I'm going to have a control that draws 280 * 4 my SegmentControl, which is a quarter of a circle, and I'm just wondering what's the way that takes least memory to draw said segment.
GeometryDrawing:
<Image>
<Image.Source>
<DrawingImage>
<DrawingImage.Drawing>
<GeometryDrawing Brush="LightBlue"
Geometry="M24.612317,0.14044853 C24.612317,0.14044853 33.499971,-0.60608719 41,7.0179795 48.37642,14.516393 47.877537,23.404541 47.877537,23.404541 L24.60978,23.401991 z" />
</DrawingImage.Drawing>
</DrawingImage>
</Image.Source>
</Image>
Or Path:
<Path Fill="LightBlue"
Stretch="Fill"
Stroke="#FF0DA17D"
Data="M24.612317,0.14044853 C24.612317,0.14044853 33.499971,-0.60608719 41,7.0179795 48.37642,14.516393 47.877537,23.404541 47.877537,23.404541 L24.60978,23.401991 z" />
Or if you know of an even better way, it'll be much appreciated.
Thanks!
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