C#: Windows Forms: What could cause Invalidate() to not redraw?

Posted by Rosarch on Stack Overflow See other posts from Stack Overflow or by Rosarch
Published on 2010-04-23T01:22:34Z Indexed on 2010/04/23 2:13 UTC
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I'm using Windows Forms. For a long time, pictureBox.Invalidate(); worked to make the screen be redrawn. However, it now doesn't work and I'm not sure why.

this.worldBox = new System.Windows.Forms.PictureBox();
this.worldBox.BackColor = System.Drawing.SystemColors.Control;
this.worldBox.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.worldBox.Location = new System.Drawing.Point(170, 82);
this.worldBox.Name = "worldBox";
this.worldBox.Size = new System.Drawing.Size(261, 250);
this.worldBox.TabIndex = 0;
this.worldBox.TabStop = false;
this.worldBox.MouseMove += new 
    System.Windows.Forms.MouseEventHandler(this.worldBox_MouseMove);
this.worldBox.MouseDown += new 
    System.Windows.Forms.MouseEventHandler(this.worldBox_MouseDown);
this.worldBox.MouseUp += new 
    System.Windows.Forms.MouseEventHandler(this.worldBox_MouseUp);

Called in my code to draw the world appropriately:

view.DrawWorldBox(worldBox, canvas, gameEngine.GameObjectManager.Controllers, 
    selectedGameObjects, LevelEditorUtils.PREVIEWS);

View.DrawWorldBox:

public void DrawWorldBox(PictureBox worldBox,
    Panel canvas,
    ICollection<IGameObjectController> controllers,
    ICollection<IGameObjectController> selectedGameObjects,
    IDictionary<string, Image> previews)
{
    int left = Math.Abs(worldBox.Location.X);
    int top = Math.Abs(worldBox.Location.Y);
    Rectangle screenRect = new Rectangle(left, top, canvas.Width, 
        canvas.Height);

    IDictionary<float, ICollection<IGameObjectController>> layers = 
        LevelEditorUtils.LayersOfControllers(controllers);
    IOrderedEnumerable<KeyValuePair<float, 
        ICollection<IGameObjectController>>> sortedLayers 
            = from item in layers
              orderby item.Key descending
              select item;

    using (Graphics g = Graphics.FromImage(worldBox.Image))
    {
        foreach (KeyValuePair<float, ICollection<IGameObjectController>> 
        kv in sortedLayers)
        {
            foreach (IGameObjectController controller in kv.Value)
            {
                // ...

                float scale = controller.View.Scale;
                float width = controller.View.Width;
                float height = controller.View.Height;
                Rectangle controllerRect = new 
                    Rectangle((int)controller.Model.Position.X,
                    (int)controller.Model.Position.Y,
                    (int)(width * scale),
                    (int)(height * scale));

                // cull objects that aren't intersecting with the canvas
                if (controllerRect.IntersectsWith(screenRect))
                {
                    Image img = previews[controller.Model.HumanReadableName];
                    g.DrawImage(img, controllerRect);
                }

                if (selectedGameObjects.Contains(controller))
                {
                    selectionRectangles.Add(controllerRect);
                }
            }
        }
        foreach (Rectangle rect in selectionRectangles)
        {
            g.DrawRectangle(drawingPen, rect);
        }
        selectionRectangles.Clear();
    }
    worldBox.Invalidate();
}

What could I be doing wrong here?

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