Creating huge images
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by David Rutten
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Published on 2010-04-24T10:56:44Z
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2010/04/24
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My program has the feature to export a hi-res image of the working canvas to the disk. Users will frequently try to export images of about 20,000 x 10,000 pixels @ 32bpp which equals about 800MB. Add that to the serious memory consumption already going on in your average 3D CAD program and you'll pretty much guarantee an out-of-memory crash on 32-bit platforms.
So now I'm exporting tiles of 1000x1000 pixels which the user has to stitch together afterwards in a pixel editor. Is there a way I can solve this problem without the user doing any work?
I figured I could probably write a small exe that gets command-lined into the process and performs the stitching automatically. It would be a separate process and it would thus have 2GB of ram all to itself. Or is there a better way still? I'd like to support jpg, png and bmp so writing the image as a bytestream to the disk is not really possible.
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