Which design is better (OO Design)?

Posted by Tattat on Stack Overflow See other posts from Stack Overflow or by Tattat
Published on 2010-04-24T16:17:52Z Indexed on 2010/04/24 16:23 UTC
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I have an "Enemy" object, that have many "gun" . Each "gun" can fire "bullet". Storing "gun" is using an array. when the "gun" is fired, the "bullet" will be created. And the enemy object will have an array to store the "bullet".

So, I am thinking about the fire method. I am think making a firebulletFromGun in the "enemy". It need have a parameter: "gun". while this method is called. The "enemy" 's bullet will be added in the Array.

Another design is writing the fire method in the "gun". The "enemy" use the "gun"'s fire method. And the "gun" will return a "bullet" object, and it will be added in the Array of "enemy".

Both method can work, but which way is better? or they are similar the same? plx drop ur ideas/suggestions. thz.

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