Compiler construction and DirectX

Posted by otkins on Stack Overflow See other posts from Stack Overflow or by otkins
Published on 2010-04-25T22:34:17Z Indexed on 2010/04/25 22:43 UTC
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Hi! I am a beginner in the process of designing and coding a project, I already have all the ideas on my head, but I have a problem impeding me of continuing this project.

I feel the code is ugly and unreadable and I cannot continue it this way. The project is a programming language I have on my mind, and it has small graphics capabilities.

Even being beginner, I want to code it using DirectX because everybody wants it. And I want to code it entirely, not depend on any wrapper libraries like SDL.

I did a refactoring of the DirectX module and it exposed all the weaks. There is Direct3D code everywhere, but the code itself does very little!

I would start building a project like this using DirectX or I should use just GDI and the Multimedia API of Windows? This is a good progress for a beginner?

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