How to let the CCSprite handles Touch event?
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Published on 2010-04-25T05:31:20Z
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I created my OwnCCSprite, and it get the implemented CCStandardTouchDelegate protocol, and ccTouchesBegan event. But it seems not working. When I click the CCSprite, the ccTouchesBegan in the CCLayer is called, but the CCSprite's ccTouchesBegan can't called. How can I detect the CCSprite is being touched in CCLayer / OwnCCSprite? or I need to calculate the touch position, and compares it to the OwnCCSprite positions?
Thz.....
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