Solutions for redundant server and client code?

Posted by Fragsworth on Stack Overflow See other posts from Stack Overflow or by Fragsworth
Published on 2010-04-25T15:31:01Z Indexed on 2010/04/25 15:33 UTC
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In our system, the code which exists on the client side (in Flash and Javascript) mirrors the code that exists on the server side (e.g. in Python or PHP), normally with respect to the models, the methods available for those models, and the unit tests written for them. This becomes a problem in systems where you want to minimize data transfer (e.g. multiplayer games).

I do not want to write the same code and unit tests redundantly for both the client and server, but I don't know of any standard solutions to deal with this.

Basically, I want a language/compiler which can produce models and methods for three main languages: Actionscript, Javascript, and any server language.

Does something like this exist?

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