What technology should I use to write my game?

Posted by Alon on Stack Overflow See other posts from Stack Overflow or by Alon
Published on 2010-04-25T18:08:16Z Indexed on 2010/04/25 18:13 UTC
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I have a great idea for a 3D network game, and I've concluded that it is possible to write it in Java as an applet which will live under the web browser, just like a full software in C++. And it will look and feel the same.

The main advantage of Java on C++ is that with Java you can play without downloading any software. I have already thought about the download of the graphics, sound, etc but I found a solution for it. RuneScape just proves that it is possible.

So my first question is, should my game live on a web browser or on the operating system? I think that in a web browser it is much more portable, although you need install Java and stuff. But the fact is, that most MMO games are currently not in the web. If you suggest in a software so please suggest a language either - C++ or something more productive like Python or C#?

So after choosing a language, I need a graphics solution. Should I write directly with OpenGL/DirectX or use a game engine? What game engine should I use? Ogre? jMonkeyEngine?

What's your opinion?

Thank you!

P.S: Please don't use answers like "Use what you know".

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