2D collision detection and stuff with OpenGL

Posted by shinjuo on Stack Overflow See other posts from Stack Overflow or by shinjuo
Published on 2010-04-26T03:33:23Z Indexed on 2010/04/26 3:43 UTC
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I am working on a simple 2D openGL project. It contains a main actor you can control with the keyboard arrows. I got that to work okay. What I am wanting is something that can help explain how to make another actor object follow the main actor. Maybe a tutorial on openGL. The three main things I need to learn are the actor following, collision detection, and some kind of way to create gravity. Any good books or tutorials to help get me in the right direction would be great.

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