How to download file into string with progress callback?
Posted
by Kaminari
on Stack Overflow
See other posts from Stack Overflow
or by Kaminari
Published on 2010-04-26T11:45:11Z
Indexed on
2010/04/27
1:03 UTC
Read the original article
Hit count: 251
I would like to use the WebClient
(or there is another better option?) but there is a problem. I understand that opening up the stream takes some time and this can not be avoided. However, reading it takes a strangely much more amount of time compared to read it entirely immediately.
Is there a best way to do this? I mean two ways, to string and to file. Progress
is my own delegate and it's working good.
FIFTH UPDATE:
Finally, I managed to do it. In the meantime I checked out some solutions what made me realize that the problem lies elsewhere.
I've tested custom WebResponse
and WebRequest
objects, library libCURL.NET
and even Sockets
.
The difference in time was gzip compression. Compressed stream lenght was simply half the normal stream lenght and thus download time was less than 3 seconds with the browser.
I put some code if someone will want to know how i solved this: (some headers are not needed)
public static string DownloadString(string URL)
{
WebClient client = new WebClient();
client.Headers["User-Agent"] = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1045 Safari/532.5";
client.Headers["Accept"] = "application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5";
client.Headers["Accept-Encoding"] = "gzip,deflate,sdch";
client.Headers["Accept-Charset"] = "ISO-8859-2,utf-8;q=0.7,*;q=0.3";
Stream inputStream = client.OpenRead(new Uri(URL));
MemoryStream memoryStream = new MemoryStream();
const int size = 32 * 4096;
byte[] buffer = new byte[size];
if (client.ResponseHeaders["Content-Encoding"] == "gzip")
{
inputStream = new GZipStream(inputStream, CompressionMode.Decompress);
}
int count = 0;
do
{
count = inputStream.Read(buffer, 0, size);
if (count > 0)
{
memoryStream.Write(buffer, 0, count);
}
}
while (count > 0);
string result = Encoding.Default.GetString(memoryStream.ToArray());
memoryStream.Close();
inputStream.Close();
return result;
}
I think that asyncro functions will be almost the same. But i will simply use another thread to fire this function. I dont need percise progress indication.
© Stack Overflow or respective owner