OpenGL Wrapper in .Net

Posted by Ngu Soon Hui on Stack Overflow See other posts from Stack Overflow or by Ngu Soon Hui
Published on 2010-04-27T09:44:08Z Indexed on 2010/04/27 13:03 UTC
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This question is similar to the one here. But I feel that the answers recommended ( such as Tao and OpenTK) are not good enough because they are just a direct port from OpenGL, with no OOP design, and hard to use.

What I'm looking for is a .Net OpenGL wrapper that is written in clear OOP principles, easy to use ( easy to apply textual and lighting, easy to debug etc), able to rotate the 3D diagram with mouse ( a feature that is critically missing from OpenGL and TAO), and the ability to export to other file formats ( such as dwg or dxf or Google Map file format).

Any suggestion? Both Open source or commercial components would do.

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