unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool
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by numerical25
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or by numerical25
Published on 2010-04-27T02:04:36Z
Indexed on
2010/04/27
2:13 UTC
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Having trouble creating my swap chain. I receive the following error.
DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ)
Below is the code ive done so far.
#include "DX3dApp.h"
bool DX3dApp::Init(HINSTANCE hInstance, int width, int height)
{
mhInst = hInstance;
mWidth = width;
mHeight = height;
if(!WindowsInit())
{
return false;
}
if(!InitDirect3D())
{
return false;
}
}
int DX3dApp::Run()
{
MSG msg = {0};
while (WM_QUIT != msg.message)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Render();
}
return (int) msg.wParam;
}
bool DX3dApp::WindowsInit()
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = mhInst;
wcex.hIcon = 0;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = TEXT("DirectXExample");
wcex.hIconSm = 0;
RegisterClassEx(&wcex);
// Resize the window
RECT rect = { 0, 0, mWidth, mHeight };
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
// create the window from the class above
mMainhWnd = CreateWindow(TEXT("DirectXExample"),
TEXT("DirectXExample"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
rect.right - rect.left,
rect.bottom - rect.top,
NULL,
NULL,
mhInst,
NULL);
if (!mMainhWnd)
{
return false;
}
ShowWindow(mMainhWnd, SW_SHOW);
UpdateWindow(mMainhWnd);
return true;
}
bool DX3dApp::InitDirect3D()
{
DXGI_SWAP_CHAIN_DESC scd;
ZeroMemory(&scd, sizeof(scd));
scd.BufferCount = 1;
scd.BufferDesc.Width = mWidth;
scd.BufferDesc.Height = mHeight;
scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
scd.BufferDesc.RefreshRate.Numerator = 60;
scd.BufferDesc.RefreshRate.Denominator = 1;
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scd.OutputWindow = mMainhWnd;
scd.SampleDesc.Count = 1;
scd.SampleDesc.Quality = 0;
scd.Windowed = TRUE;
HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE,
NULL,
0,
D3D10_SDK_VERSION,
&scd,
&mpSwapChain,
&mpD3DDevice);
if(!hr != S_OK)
{
return FALSE;
}
ID3D10Texture2D *pBackBuffer;
return TRUE;
}
void DX3dApp::Render()
{
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
// Allow the user to press the escape key to end the application
case WM_KEYDOWN:
switch(wParam)
{
// Check if the user hit the escape key
case VK_ESCAPE:
PostQuitMessage(0);
break;
}
break;
// The user hit the close button, close the application
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
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