why do game engines prefer static libraries over dynamic link libraries

Posted by numerical25 on Stack Overflow See other posts from Stack Overflow or by numerical25
Published on 2010-04-27T15:26:13Z Indexed on 2010/04/27 15:43 UTC
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I've been reading a few gaming books. And they always prefer to create the engine as a static library over dynamic link. I am new to c++ so I am not highly knowledge when it comes to static libraries and dynamic link libraries. All I know is static libraries increase the size of your program, where DLL link libraries are loaded as you need them within your program.

[edit]

I've played games where it almost seemed they used DLL's to load in sound, lighting, and what not all individually. as the level was loading up. cause you don't necessarily need that when your at the game menu.

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